So I think I mentioned this before but I am starting my characters with a one-year amnesia plot. This gives me an opportunity to create some interesting things with giving them an off the bat reason for being together.
I've spent the last week and a bit talking to every player individually about who their character is. As they talk through who they are, I've been making suggestions based on the world itself. For example, one of my dwarves is a very sparkly personality and a bard. I suggested to her that she be from a certain band of dwarves that are known for their mining and gemwork.
Also, I got to hear a player refer to themselves as a "trust-fund bard" who follows other bands like a groupie. That's fun.
I've also had everyone roll a d6 in this conversation that let's me know the state they've woken up in and what gear they have.
For example, one character has nothing, no gear no anything. She wakes up naked. No gear in the room. The stablemaster has her horse but he's inclined to lie to them about it, or overcharge for the stabling fees. And that's only if they even think to talk to him.
Another character has a riding dog that is in bed with her. But he is... let's just say he was last in class of riding dog school. He's fun but goofy as fuuuuuu..... But she doesn't know that!
So there's a whole "adventure" to be had just in town as they try to track down their things and/or buy them back from people they may or may not have sold them to.
On a world-building sidenote:
In the process of talking to my halfling and half-orc character I realized a couple of things. One is that only the Orc is playing a magic- wielding character. Yes, you can make a case for the bard but we don't have a warlock, or sorcerer, or wizard. Just a cleric.
So why not make that intentional. Only orcs can use magic.
But why?
Well, this led to some world-building I'm pretty proud of regarding the gods of this world that I'm not going to go into on the just in case my players find this blog. But I am SO EXCITED about it.
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